For iPad, iPhone & iPod Touch Tweet Get your app developed
Hidden Treasure Street
For all ages
Size: 216 MB
Requirements: Compatible with iPad, iPad Retina, iPad mini, iPhone , iPhone Retina and iPod Touch. Requires iOS 6.0 or higher
Part scavenger hunt, part hidden object game, with 1,000+ items to find in 19 different shops and houses. Pickers and Pawn Stars will love iHaggle's find and sell twist.
Move up and down a virtual street by sliding your finger, then tap to go inside the shops and houses, searching for treasures on your list. Some are easy to find, and others are carefully hidden, making iHaggle fun for beginners to advanced hidden object game players.
When you've found all the items on your list, head to the Appraisal Shop and sell them for the best price. Make enough money, and advance to the next level.
Latest update adds another new shop, "The Side Show" to Haggle Street.
For higher scores, play the optional Hi-Lo Challenge mini game in between each level.
With each new level, new shops and houses open up for you to explore until you've unlocked all 19. If you repeat a level, a new search list is created until all items have been used once so you're looking for different items each time. With over 960 items, that's a lot of repeat play value !
Nick’s Nac Shack
Bahama Momma & Pops
#6 Haggle Street (Garage Sale)
#7 Haggle Street (Garage Sale)
Dusty & Krusty Antiques
Barns & Hammers
Museum of Natural History
The Duller Image
The Side Show
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Our mission at Motile Media is to turn your ideas into polished, professional iPhone and iPad apps, and get them successfully launched on the App store. As a full service developer, we build your iPhone or iPad app from the ground up by providing the software, as well as the graphic artwork, audio, animations, video trailers, and more. If you already have artwork and audio, we can help convert it into the formats needed for your app. We've been developing iOS apps here in New York since the very beginning in 2008, so we can help you with every step of the process from building your app, self publishing, to being approved and launched on the App store.
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